1.3.2a April 09, 2012
---------------------
* fixed possible segfault with some translations


1.3.2 December 04, 2011
-----------------------
* fixed possible segfault when reading configuration file
* removed boost_filesystem dependency
* new translation (Brazilian Portuguese)
* cleaned up makefiles etc.
* new icon


1.3.1 October 05, 2011
----------------------
* new Czech translation
* improved wizard sprites, colors, shadows etc.
* minor graphical changes
* minor AI changes
* PATCH: Fix .desktop file (Juan Luis Baptiste)
* PATCH: Fix compilation with -Werror=format_security (Juan Luis Baptiste)


1.3.0 - May 29, 2011
--------------------
* added localization support (gettext)
* translations: Catalan, Dutch, French, German, Japanese, 
    Luxembourgish, Russian, Simplified Chinese, Spanish
* added 1 new arena (Ruins)
* added "numeric keypad" to control options
* changed menu font, added text shadows
* replaced instructions with demo game
* changed some animations 
* new title music, new samples
* fixed some minor bugs
* cleaned up data directory
* dropped low graphics mode


1.2.4 - July 13, 2010
---------------------
* new tactical gameplay mode
* optional low quality graphics mode (for slow computers)
* fixed a stupid AI bug
* improved skidding
* fixed some bugs caused by skidding
* fixed joystick detection
* various AI improvements
* changed many textures
* small gameplay tweaks
* more music


1.2.3 - April 12, 2010
----------------------
* fixed crash after award ceremony
* 2 additional arenas with special characteristics
* use RLE acceleration for better performance
* difficulty level affects game speed
* added pause screen
  -> rounds can be skipped by pressing X from the pause screen
* menu: right click to go back
* FLAW now uses FreeSans and FreeSansBold from GNU FreeFont
* added --enable-fontpath option to the configure script
* restructured some code


1.2.2 - January 4, 2010
-----------------------
* fixed joystick bug: player menu going crazy on some systems
* fixed crash when hitting fireballs while they are forming
* bugfix: scoreboard disappearing too quickly after skipping 
* ESC now works correctly during FadeIn and FadeOut
* don't disable mouse pointer in window mode
* fixed screensaver bug (Windows)
* code cleanup


1.2.1 - December 23, 2009
-----------------------
* bugfix: correctly free unused memory after scaling
  -> radically decreases memory usage
* players can skip a round and show the result by pressing the Z key
  -> unseful if no more human players are alive
* "loading" message instead of blach screen
* optimized walking animation (had too many frames)


1.2 - December 17, 2009
-----------------------
* support different screen resolutions (from 320x240 to 1280x1024)
* re-rendered graphics and animations for high resolutions
* dropped 8 bit mode
* new "winner" animation
* various graphic improvements
* game can be paused
* better menu performance (no lags etc.)
* menu background
* more music
* command line options for fullscreen/windowed and configuration reset:
  --fullscreen, --windowed, --reset  (or -f, -w, -r)
* fixed bug: scoreboard would never show up when the game was over 
  before any fireballs appeared (e.g. very early fire wizard)



1.1 - September 21, 2009
------------------------
* added mouse control in the menus
* small music update
* code cleanup
* fixed compiler warnings


1.0.5 - August 27, 2009
-----------------------
* further AI improvements
* included 3 different AI Levels
* in-game instructions
* more variantions in fireball angle and speed


1.0 - August 23, 2009
---------------------
* changed AI to make better use of special abilities
* fixed gem positioning
* cleaned up the options menu
* added "Sound Quality" option
* fixed desktop menu entry (linux)


0.9 - July 8, 2009
------------------
* restructured wizard code for new features
* added collectable 'magic gems' that give special abilities:
  -> speed up: player moves faster
  -> fire wizard: can kill his opponents with a single hit
  -> shield: (almost) complete safety for a few seconds
  -> ghost wizard: can walk through his opponents, can't be knocked down
* new sounds
* new sprites
* lots of bugfixes


0.8 - June 3, 2009
------------------* fixed bug: scoreboard would never show up when the game was over 
  before any fireballs appeared (e.g. very early fire wizard)
* new game music
* added menu music
* fixed keyboad inconsistencies
* added optional WASD control
* documentation update


0.7.5 - May 15, 2009 (first public release)
-------------------------------------------
* fixed bugs in joystick control
* re-rendered wizard sprites with improved light setup and anti-aliasing
* small graphic changes
* corrected starting positions


0.7 - May 1, 2009
-----------------
* options are now stored in a configuration file 
* changed resolution from 800x600 to 640x480 while keeping the sprites
  -> "bigger" sprites, smaller playing area, more action
* fixed serious bugs in joystick detection
* big AI improvements 
  -> AI now considers fireball position and/or movement, depending on situation
* small speed adjustments
* small bugfixes
* code cleanup 
  -> added comments, made it more readable and less embarrassing to release ;-)


0.6 - April 12, 2009
--------------------
* improved AI (handles diagonal fireballs much better now)
* reimplemented 8bpp graphics with a global palette
* added possibility to switch graphics mode (8, 16 and 24 bpp)
* added possibility to switch fullscreen/window mode
* use alpha channel for anti-aliasing (16 and 24bpp only)
* first windows build


0.5 - April 3, 2009
-------------------
* added joystick detection each time the setup menu is opened
* changed sounds
* improved graphics
* improved menu
* prepared code for the windows build


0.4 - November 2008
-------------------
* added possibility to hit fireballs
* added menu icons
* switched back to 16bpp graphics, keeping indexed sprites for better performance
  -> simple transparency for the fireballs but no alpha blending
* fixed many small bugs


0.3 - October 2008
------------------
* added sounds and music
* improved AI
* restructured code
* switched to 8bpp graphics 
  -> better performance on old hardware


0.2.5 - August 2008
-------------------
* added basic menu system
* fixed many small AI bugs
* better collision detection


0.2 - August 2008
-----------------
* revised graphics
* added simple (and stupid) AI
* improved blitting
* rewritten framerate control



0.1 - June 2008
---------------
* first "playable" version
  -> 5 wizards, up to 10 fireballs
* complete collision detection
* added joystick control
* added simple framerate control


0.0.5 - May 2008
----------------
* added first wizard animations
* keyboard control


0.0.1 - May 2008
----------------
* First tests with C++ and SDL
* Fireball moving around :-)
