28#ifndef _SceneActivation_H
29#define _SceneActivation_H
49 return new SceneActivation(_homeId, _nodeId);
63 return "COMMAND_CLASS_SCENE_ACTIVATION";
85 void ClearScene(
uint32 id);
unsigned int uint32
Definition Defs.h:91
unsigned char uint8
Definition Defs.h:85
CommandClass(uint32 const _homeId, uint8 const _nodeId)
Definition CommandClass.cpp:62
void CreateVars()
Definition CommandClass.cpp:841
Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
Definition SceneActivation.h:45
static string const StaticGetCommandClassName()
Get a string containing the name of this command class.
Definition SceneActivation.h:61
virtual bool HandleIncomingMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1) override
Handle a response to a message associated with this command class. (Inherited from CommandClass).
Definition SceneActivation.cpp:64
virtual uint8 const GetCommandClassId() const override
Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass).
Definition SceneActivation.h:68
virtual bool HandleMsg(uint8 const *_data, uint32 const _length, uint32 const _instance=1) override
Definition SceneActivation.cpp:128
static CommandClass * Create(uint32 const _homeId, uint8 const _nodeId)
Definition SceneActivation.h:47
virtual ~SceneActivation()
Definition SceneActivation.h:51
static uint8 const StaticGetCommandClassId()
Get command class ID (1 byte) identifying this command class.
Definition SceneActivation.h:56
virtual string const GetCommandClassName() const override
Get a string containing the name of this command class. (Inherited from CommandClass).
Definition SceneActivation.h:73
Timer(Driver *_driver)
Constructor with the _driver this instance is associated with.
Definition TimerThread.cpp:177
Definition Bitfield.cpp:33
Definition Bitfield.cpp:31